- Asthma Twister
Asthma Twister
Target group: older
Supplies:
- a mat or sheet with the game drawn on it or colored circles taped to the floor
- a colour paper bag containing twelve cards – four green, four yellow and four red
- an extremity paper bag containing four extremity cards – right hand, left hand, right foot and left foot
Activity
- This game is played in a manner similar to the original "Twister" game.
- The board consists of 16 circles drawn on the sidewalk. Each circle contains a symptom that corresponds with a symptom from an action plan, with four symptoms from each category – red, yellow and green.
- A child is selected to start the game by selecting one card from the extremity bag and then one card from the colour bag.
- The child then finds a symptom on the board that corresponds to the colour they selected upon which to place the extremity they selected. For example, if the child selects a right foot card and a red card, it would be appropriate for the child to put his right foot on the circle that states “can't walk without being short of breathe.”
- Players may need assistance to decide which symptom corresponds to their colour, as each player's diary varies and the game is generic.
- Circles may have more than one extremity on them, unless you want the game to be more difficult.
- The students take turns selecting cards from the two bags.
- Players cannot move an extremity once it is placed on a symptom on the board.
- The first player to touch any part of the board other than a selected symptom, or who moves from one symptom to another, is out.
- The winner is the final player to have all four extremities on the correct symptoms they selected.
- If there are more than four players, others may be rotated in when another player is out.
Last modified
2006-01-21 21:12